Speaker
Description
In this talk I'll introduce WODEN
*, an MWA specific simulator capable of simulating point source, Gaussian, and shapelet sky models. The code is designed to run on GPUs, to allow simulations with order > 10$^6$ components to run in good time. The over-arching goal of this code is to propagate a full EoR light cone simulation + foregrounds through to data products that can be ingested by our current EoR pipelines, to test our signal recovery strategies.
I'll overview the current features of WODEN
, including utilising existing RTS
code to use the FEE MWA primary beam model, and the ERFA
library for astrometry. I'll also outline plans for comparing the code to pyuvsim to give confidence in the outputs, and using pyuvdata to create data products.
*(WODEN
is not an acronym, its the namesake of the Germanic pagan god)
Suggested presentation duration (minutes) | 12 mins + 3 mins questions |
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