16–17 Jul 2020
Australia/Perth timezone

WODEN: An MWA specific GPU simulation code

16 Jul 2020, 09:40
20m
EoR Science

Speaker

Jack Line (ICRAR Curtin University)

Description

In this talk I'll introduce WODEN*, an MWA specific simulator capable of simulating point source, Gaussian, and shapelet sky models. The code is designed to run on GPUs, to allow simulations with order > 10$^6$ components to run in good time. The over-arching goal of this code is to propagate a full EoR light cone simulation + foregrounds through to data products that can be ingested by our current EoR pipelines, to test our signal recovery strategies.

I'll overview the current features of WODEN, including utilising existing RTS code to use the FEE MWA primary beam model, and the ERFA library for astrometry. I'll also outline plans for comparing the code to pyuvsim to give confidence in the outputs, and using pyuvdata to create data products.

*(WODEN is not an acronym, its the namesake of the Germanic pagan god)

Suggested presentation duration (minutes) 12 mins + 3 mins questions

Primary author

Jack Line (ICRAR Curtin University)

Presentation materials

There are no materials yet.